· Wynde

UX research guide

Devexperts website redesign hero — a trading dashboard and product tabs displayed on a laptop screen above the Devexperts logo

· Wynde

UX research guide

Devexperts website redesign hero — a trading dashboard and product tabs displayed on a laptop screen above the Devexperts logo

· Wynde

UX research guide

Devexperts website redesign hero — a trading dashboard and product tabs displayed on a laptop screen above the Devexperts logo

· Wynde

UX research guide

Devexperts website redesign hero — a trading dashboard and product tabs displayed on a laptop screen above the Devexperts logo

Wynde is a remote user research platform for product teams.

The goal was to design a concept for Wynde’s new UX research guide: information architecture, navigation patterns, typography, content components, and an illustration system.

The legacy version of the guide was functional but outdated.

Live legacy version of the guide.

Live legacy version of the guide.

Outcomes preview

The outcome is a scalable “docs-like” reading experience that helps users navigate long chapters, search faster, and reuse consistent content blocks.

I designed in a one-week sprint: information architecture, navigation patterns, typography + content components, and an illustration system.

Outcomes preview

The outcome is a scalable “docs-like” reading experience that helps users navigate long chapters, search faster, and reuse consistent content blocks.

I designed in a one-week sprint: information architecture, navigation patterns, typography + content components, and an illustration system.

User perspective

I interviewed the Wynde team to understand their vision for the guide. I also spoke with several researchers who are building research-driven cultures within teams (Salmon, Avito, Samokat).

The vision I put together after evaluating the task.

The vision I put together after evaluating the task.

I mapped two roles with their main jobs for this guide.

Roles and main job.

Role and main job.

I identified the most common friction points and turned them into features that supported the job stories for our two roles.

Value proposition.

Value proposition.

Research

Ran competitor research and identified products with research-related guides.

Ran competitor research and identified products with research-related guides.

Benchmarked Maze, Lyssna, and Dovetail, focusing on their guides and educational materials

Benchmarked Maze, Lyssna, and Dovetail, focusing on their guides and educational materials

Collected best practices and compiled a patterns overview.

Collected best practices and compiled a patterns overview.

Research board.

Research board.

Design process

I started with concepting, selecting references from benchmarks for the layout, typography, color, UI elements, and illustrations.

I skipped wireframes because the main risk wasn’t layout — it was building a scalable system (type, components, navigation rules).

Reference-based layouts let me validate reading rhythm and component needs immediately, while designing the system in parallel.

Components snapshot.

Components snapshot.

What the team got in one week

IA and navigation patterns ready for implementation

IA and navigation patterns ready for implementation

Component library for consistent chapters

Component library for consistent chapters

Illustration system rules + initial library

Illustration system rules + initial library

A clickable prototype of key flows (chapter reading, TOC, search)

A clickable prototype of key flows (chapter reading, TOC, search)

Work ran in one week sprint.

Work ran in one week sprint.

Navigation

On large guides, users get lost quickly if readers can’t answer: “Where am I?” and “What’s next?”

Persistent left sidebar on the desktop.

Sidebar keeps the guide structure visible and makes chapter switching instant.

Sidebar keeps the guide structure visible and makes chapter switching instant.

A docs-like chapter page with a persistent sidebar and a clear reading hierarchy.

A docs-like chapter page with a persistent sidebar and a clear reading hierarchy.

Persistent menu button opens TOC drawer on mobile.

Mobile TOC drawer mirrors desktop structure so users don’t relearn navigation.

Mobile TOC drawer mirrors desktop structure so users don’t relearn navigation.

On-page navigation

In-page anchors for fast jumps inside long chapters.

Anchors support the ''I need an answer'' mode without breaking reading flow.

Anchors support the ''I need an answer'' mode without breaking reading flow.

Utility menu

Quick access to bookmarks, sign-in, and useful links.

A lightweight utility menu for actions that don’t belong inside the content TOC.

A lightweight utility menu for actions that don’t belong inside the content TOC.

Search flow

When the guide grows, users won’t browse chapters, they’ll search for a term and jump straight into the right section.

Search flow: empty state, results, and jump to the target chapter.

Search flow: empty state, results, and jump to the target chapter.

Illustration system

I decided to use schematic, outline, and dashed-line illustrations to complement the content without distracting from the text.

Covers and illustrations.

Covers, illustrations and quotes.

Next steps (if team decide to continue)

Quick usability check with 5–7 target users focused on: findability, TOC clarity, search behavior

Quick usability check with 5–7 target users focused on: findability, TOC clarity, search behavior

Content governance: how new chapters are added without breaking consistency

Content governance: how new chapters are added without breaking consistency

Analytics plan: top search queries, drop-off points per chapter, TOC usage

Analytics plan: top search queries, drop-off points per chapter, TOC usage

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Let's build together.

Lovable products.

More about me

I’m a product designer working mostly with tech teams. I turn messy, scattered inputs into clear systems and interfaces.

I am now focused on deepening my UX and product skills so that my design work has a clearer and more measurable impact on both users and business outcomes.

© 2026 Evgenii Chekov

Let's build together.

Lovable products.

More about me

I’m a product designer working mostly with tech teams. I turn messy, scattered inputs into clear systems and interfaces.

I am now focused on deepening my UX and product skills so that my design work has a clearer and more measurable impact on both users and business outcomes.

© 2026 Evgenii Chekov

Let's build together.

Lovable products.

More about me

I’m a product designer working mostly with tech teams. I turn messy, scattered inputs into clear systems and interfaces.

I am now focused on deepening my UX and product skills so that my design work has a clearer and more measurable impact on both users and business outcomes.

© 2026 Evgenii Chekov

Let's build together.

Lovable products.

More about me

I’m a product designer working mostly with tech teams. I turn messy, scattered inputs into clear systems and interfaces.

I am now focused on deepening my UX and product skills so that my design work has a clearer and more measurable impact on both users and business outcomes.

© 2026 Evgenii Chekov

Status

Сoncept

Industry

B2B · UX Research

Time

Dec 2025

Link

Status

Сoncept

Industry

B2B · UX Research

Time

Dec 2025

Link

Status

Сoncept

Industry

B2B · UX Research

Time

Dec 2025

Link

Status

Сoncept

Industry

B2B · UX Research

Time

Dec 2025

Link